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Eukrante portrait
Eukrante
Name Eukrante
Manufacturer Magic Market
Type Siren
Combat Style Air to Underwater/Tranformable Armor
Wave 5
Core Unit [SEI:EUKRANTE]
Body [SEI Type] MM08SR
Voice Actress Emiri Katou

EquipmentEdit

  • Zephyrus x2 [Handgun] (2/8)
  • Eurus x 2 [Swords] (3/8)
  • Boreas [Launcher] (1/8)
  • Iris [Mask Part]
  • Aeolus [Wings] (4/8)
  • Kaikias [Breastplate]
  • Skiron [Shoulder Parts]
  • Apeliotes [Tail Part] (6/8)
  • Lyptus L/R [Side Tail Parts] (7/8) (8/8)
  • Notus [Leg Parts] (5/8)
  • Hair Part [Ahoge Extension]



When equipped with this set, your stats are increased as follows:


Attack Mobility Evasion Accuracy Movement Heat Resistance Stun Resistance Down Rsistance Water Resistance Weight
0 50 125 0 15 0 40 50 0

12


Nicknames for the OwnerEdit

  • Master [Masuta]
  • Older Brother [Nii-san]
  • Older Sister [Nee-san]
  • Senior [Senpai] (Unlockable)
  • Chairman (Unlockable)

Weapon ProfeciencyEdit

Bonus: Guns, Launchers, Daggers, Swords, Knuckles

Reduction: Greatswords, Axes, Rifles, Machine Guns, Objects


Stat ProfeciencyEdit

LP Initial LP SP Initial SP Attack Accuracy Evasion Defense Mobility Weight Night Vision Underwater Performance Heat Performance
△ (1) 1600 △ (1) 150 ○ (3) ◎ (5) ◎ (5) △ (1) ◎ (120) ○ (50)

※ Note: A ○ (3) is average, △ denotes below average, and ◎designates above average. e.g. an average shinki has 200 SP at level 1 whereas Eukrante has 150.



SkillsEdit

Skill Name Equipment SP Consumption Attack Power Range SP Level Preparation Rigidity Stun Down Number of Hits Comments
Blazing Breeze Eurus 250 1200 0-200 5 80 120 0 0 2 Attacking Skill.
Tempest Eurus, Boreas, Zephyrus, Lyptus L/R 600 3200 200-300 25 280 120 0 0 3 Attacking Skill.
Pikkingutou Kick Notus 250 1000 0-200 7 0 120 0 0 1 Followup Skill
Eariarutan Aeolus 200 1000 100-300 10 0 110 0 0 2 Counter Skill


Tension AttackEdit

When you equip all eight of her tension items, you activate her armor's tension gauge. The bar fills for each hit you land, dodge, or take. Once filled, the next turn the armor transforms into a bird which will stay out for three turns. Each turn you fly through the opponent. If your attack hits you score good damage and inflict a Down status on the enemy, so this tension attack is even better if you strike first on each turn.


Although this build has the usual drawbacks associated with a tension set, note that you have all ranges covered as you're forced to use all of her weapons. This can lead to sloppy fighting if you're outside your ideal range senses. However, you can also land her Tempest skill so things can get unpredictable.


Main Gameplay StrategyEdit


Eukrante has terrible health and minimal SP. However she has the highest evasion and mobility and accuracy which makes her a great hit-and-run type. Ideally she can perform at any range, but until you have good knuckles and counter skills it's best to play her at mid and long range, while keeping her mobility high enough to avoid getting rushed down. Her evasion takes care of most normal attacks, but skills have a 100% accuracy rate so positioning and counterskills are a necessity to not getting killed in one shot by the more powerful skills.


Your equipment setups should try and prepare to counter her basic flaws, while also having ones that play on her strengths. One easy build to keep is her tension set with Evasion as high as possible. This set is basically a wildcard due to it requiring all weapon ranges to be in use, but sometimes the simplicity of the high evasion gives you a full meter which will usually win the battle. You should have backup builds to counter the weaknesses of her tension build; perhaps a long range counter skill build, or something to shut down a pure rushdown build. At least one of your builds should play on a key strongpoint such as straight zoning (High mobility, long range). Ideally you should have a counterpick or something that stands a chance against most common builds. This type of countering works ideally when both players can actually read the opponent's builds before battles (shoutouts to Japanese).


Equipment OverviewEdit

Eurus - Dual-wieldable for more hits. Good for building meter, but can also build enemy meter. Alright swords with an alright special attack. Viable for rushdown Eukrante builds or attacking shinkis. Tension attack fuel.


Zephyrys - While you're given two, you can only use one in battle so never equip both. High accuracy and stun with solid damage. One of the better guns as long as you're not looking for a skill built in.


Boreas - While it has high accuracy and damage, some other launchers outclass it in damage and range. The key point is that you wont be missing as often as with other launchers.


Iris - Not that great. You can find much better buffs from headgear than +10 defense.


Aeolus - Provides good evasion and a [counter skill]. Not the best at providing mobility, but overall a solid set of back armor.


Kaikias - A great breastplate if you're looking for pure evasion and defense. Just remember that other breastplates with lesser stats often provide specific passive skills that reduce certain damage types.


Skiron - One of the better shoulder parts that outclasses many others.


Apeliotes - Essentially a lighter, less costly version of Asuka's skirt that comes at the price of less mobility and evasion.


Lyptus L/R - Not that useful. If you have parts to spare you can tack these two parts on to almost anywhere on your shinki for an extra boost of evasion. Not a high priority part to equip unless you're making her tension set or adding evasion with leftover weight.


Notus - Provides reasonable defense and evasion as well as a [followup] skill. The drawback is other leg parts boost mobility.


Hair Part - Are you a bad enough dude to go into battle with ahoge? Only improves your moé stat.

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